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So it’s really incredibly disappointing that Tales of Berseria lacks a great deal in the departments of character and combat, while all its other features remain frozen in the eras of the PS2 and Xbox 360, and that’s if I’m being generous. With Abyss I went on a true heroes journey with spoiled aristocrat turned freedom fighters and savior, Vesperia I enjoyed fluid combat reimagined on a 3D plane where other Japanese RPG titles could barely play nice with new technology. Symphonia, for the period it was released, was a technological wonder.
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Phantasia presented a combat experience ahead of its time. Though despite following in the shadow of its competitors, two things Tales was always ahead of the curve on included characters and combat. Symphonia and Vesperia particularly enjoyed nice reach due to console exclusivity in a time the NA and EU regions were starved for JRPGs. That’s not to say it never found acclaim out here on Western shores, and wasn’t exactly the obscure ‘I liked it when it was underground’ hipster dream. Tales was never quite on the cutting edge of JRPGs, and due to awkward licensing deals and odd console choices, Tales was never quite allowed to achieve the super stardom in the west as titles such as Final Fantasy or Kingdom Hearts. However Tales of Berseria, along with its counterpart Tales of Zestiria, ends up being a festival of mediocrity, ending this celebration with a whimper rather than a bang.
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Tales of Berseria is the 16th flagship game in the Tales Of franchise and the grand cap on Bandai Namco’s 20 year anniversary festivities.